Friday, December 4, 2009

How Playing Cards and Suits Came to Be

By Thomas Kearns

In the second half of the--th century merchants introduced what was then commonly called "Saracen cards" into medieval Europe. Those who had survived the bubonic plague moved to cities, where they formed a new class of merchants and craftsmen - the urban bourgeois. Once the poverty and prejudice of the dark era eased, trade, guilds, and universities began to revive, and new scientific perspectives were discovered along with the time for leisure, play, and pleasure.

In the early days of the Renaissance, books, cards and prints were created by hand. Card games were spread across Italy by a society of art appreciators formed at this time. At the end of the--th century many key cities in Europe including Viterbo near Rome, Paris and Barcelona, were able to obtain illuminated manuscripts of card manuals. Traveling artists and scholars spread these manuscripts across the continent and their popularity flourished. Early in the 15th century, a lone artisan was enough to satisfy the demand of a city. By mid-century, however, there became a need for several shops devoted to their creation.

Card manuscripts were not loved by everyone. Indeed many were threatened by this foreign entertainment and saw it as a force to promote gambling and as an immoral and counter cultural product of the devil. At the time of the protestant Reformation, the cards were referred to as "Devil Pictures."

In spite of or because of this, the popularity of cards persisted. Even Mary, Queen of Scots was a major bettor and enjoyed the game, shockingly, even on Sunday. The compleat Gamester was published in the late 17th century in London, relating details of more than a dozen games and their basic strategies. Particular facilities - casini - were established in Venice for aristocrats and courtesans especially for card games. From these Venice casini, a game called primero found its way all over Europe and was transformed into poker some time later.

In fact, soon not only the male court enjoyed cards, but also women, farmers, craftsmen, and merchants gained access to the game and found their realities symbolically reflected there. A popular Swedish deck had these suits in order of significance: sun, king, queen, knight, dame, valet, and maid. Florentine cards depicted nude dames and dancers (the latter being lowest).

Interestingly, the number of cards in a deck at the time was not standard, consisting of 30-40 or 52 cards. The designs also varied considerably. The suits most preferred were symbolic of wealth, food, military security as well as popular sports of the court:, coins, cups, sabers and clubs. Some of the symbols familiar to us today were typical of those in France: in red, Coeurs (hearts) stood for the church, and correaux (a rectangular floor tile) was a sign of the merchant class; in black, piques (spear and arrow heads) represented state authority, and trefles (trefoil clover leaf) denoted farmers. Somewhere along the line, a brave artisan exchanged the vice-royals symbol with queens.

Eventually a deck of cards made it to the form that we all recognize and understand today. 52 cards of- different ranks make up 4 different suits. Clubs, Spades, Diamonds and Hearts make up the suits, while Ace, King, Queen, and Jack make up the card ranks rounded out by ten through two.

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